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Rendering the Cheek

Savannah Tate Cuff
Duration:   30  mins

Description

While the cheek area might seem simple to draw, artist Savannah Tate Cuff demonstrates how to draw this portion of a portrait drawing with nuance and anatomical accuracy. Beginning with a look at her model skull, she points out the important zygomatic bone, the structure that lies beneath the cheek and the adjoining edge of the eye socket, and how it might have a different effect on younger and older models. The angle of the jaw will also affect the cheek. Savannah’s live model, lit by a single light source, is young, so her cheek has soft curves.

With block-in established, Savannah begins modeling in the cheek area under the eye, where the tone of the paper can do some of the work. With a 2H pencil, she adds subtle gradation to the outer side of the eye and the area where the eye socket meets the cheek. To avoid being daunted by rendering the full cheek area, she breaks it down into smaller planes and sections, and uses a brush to soften the gradations and speed up the process. She notes a white chalk highlight she wants to make more specific to inform the structure and the way the light falls there and in adjacent areas. Throughout the process, Savannah uses a Mahl stick to prevent any smudging.

Savannah now turns to the other cheek in the three-quarter view, which has a strong terminator established. She develops a gradient into the light-facing area, noting the zygomatic bone, and adds dimension to the eye socket area. She also models the cast shadow of the nose, established earlier, and in all directions for three-dimensional realism, always keeping the shadow area flat and the gradations and half-tones into the light.